After watching Robert Rodriguez’s triumphant adaptation of gritty comicbook Sin City, I was convinced that if the style could be caught correctly, it would make a great videogame… then I later found out that it was already in production.
However recently the developers (Transmission Games) have been swapped out and replaced with an unknown studio continuing development. Here’s the story from Joystiq:
Red Mile’s interactive adaptation of Frank Miller’s landmark, hard boiled graphic novel(s), Sin City, has a new-ish developer. The title was originally being handled – presumably with those special gloves used for working with razor wire – by Transmission Games, the same outfit producing Heroes Over Europe for Red Mile. Both games have 2009 release dates.
The publisher, who is working with Atari to get its games onto shelves, tells GameSpot that work on Sin City: The Game was handed to another developer “quite some time ago.” Said developer’s identity is unknown, but we do know that Frank Miller practically hand-picked his old pal (and The Chronicles of Riddick: Escape from Butcher Bay writer) Flint Dille to “spearhead the design, scriptwriting, story generation, and overall production” of the game, which will – unsurprisingly – utilize Unreal Engine 3. Also, the color red. Lots of it.
(And no, the new developer isn’t Platinum Games, despite MadWorld’s more-than-vague resemblance to Sin City.)

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